If they can rig a dorsal dock to carry an assault shuttle through hyperspace, it shouldn't be too hard to rig up something similar for some fighters, even if they can't jury rig a bay of some kind. Note: Personally, I would've let them retain the Dreadnaught's 1 fighter squadron. Here are the ships from the Rebel Alliance Sourcebook (minus the MC80 and the Nebulon B).ġ5 Turbolaser Batteries 1D/7D (5 front, 4 left, 4 right, 2 rear)Ģ0 Quad-Turbolaser Cannon 2D/5D (6 front, 6 left, 6 right, 2 rear)ġ5 Laser Cannon 3D/4D Starfighter (5 front, 4 left, 4 right, 2 rear) Last edited by CRMcNeill on Sun 10:07 am edited 1 time in total The Avenger in TESB is shown to be firing some form of small laser at the Millennium Falcon just before it pulls the fakeout, and since WOTC added 40 point defense lasers to the ISD in their revised gaming book, it seemed best to go with that. Last edited by CRMcNeill on Mon 8:51 am edited 3 times in totalīoth, IMO. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. "No set of rules can cover every situation. I'll post my updates of the ships in the Rebel Alliance and Imperial Sourcebooks later tonight.
![eutron star-class bulk cruiser eutron star-class bulk cruiser](https://vignette.wikia.nocookie.net/starwars/images/b/b9/BFF1BulkFreighter-TCG.jpg)
That's for the ships in the Star Wars Sourcebook.
![eutron star-class bulk cruiser eutron star-class bulk cruiser](https://media.moddb.com/images/groups/1/22/21217/homecoming-concept-art-gallery_11_7aa9075d.jpeg)
EUTRON STAR CLASS BULK CRUISER UPGRADE
Upgrade the Nebulon B's Laser Cannon to Dual Laser Cannon 5D Damage (4 front, 3 left, 3 right, 2 rear)Īdd 30 Twin Laser Cannon (5 front, 10 left, 10 right, 5 rear) 2D/5D Seeing as how film evidence shows that Corellian Corvettes have two dual turbolaser turrets (1 top, 1 bottom) and 4 smaller, single-barrel cannon on the port and starboard wings (2 on each side), I would cut the stats to 2 dual turbolaser turrets (capital scale) and 4 heavy laser cannon turrets (6D starfighter scale) For the moment, I'm going to limit myself to ship stats published in both 1E and 2E, starting with the first three sourcebooks. So, as part of my research for the Upgrading Anti-Starfighter Weaponry for Capital Ships topic, I came across several questionable issues regarding various stats, and I'd like to take a stab at suggesting some changes. Posted: Sat 8:25 pm Post subject: Revising Official Capital Ship Stats Location: Redding System, California Sector, on the I-5 Hyperspace Route. The Rancor Pit :: View topic - Revising Official Capital Ship Stats